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Warning: these challenges can be extremely difficult! Endurance Mode- For one player or up to four Tag Team players, Endurance Mode has you making as many foods as possible perfectly, all while having to answer Chef Risotto's calls and switching out menu items and upgrading them while you're cooking.
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You only have fifteen seconds to cook, and five seconds to explain to the next cook what to do first! Good luck! Strike Challenges- Take on twelve brand new challenges on your own or up to four players tag team with adjustable difficulty settings. Some of the new features include: Tag Team Local Multiplayer- Grab some controllers and play up to four players locally as you take turns manning the chef station in Battle Kitchen.
#COOK SERVE DELICIOUS EXOTIC FOODS FREE#
I’ve been really impressed with how David Galindo managed to pull all of this off.Īs it was the case with the first game, Cook, Serve, Delicious! 2!! too is an amazing mix of casual and hardcore that should appeal to anybody with hands and a keyboard (it can be played with a mouse or a gamepad, but with a keyboard is just so much funnier).NEW UPDATE! Cook, Serve, Delicious: Battle Kitchen Edition is a brand new free expansion that provides all new local multiplayer modes and weekly challenges! From 25 indie guest cameos to tons of new features and improvements, CSD: Battle Kitchen will challenge even the most hardened cook. The player’s restaurant of the first game is now the arcade/hardcore mode, and most of the day-to-day game is spent working in pre-built restaurants with fixed menus.Ĭompleting them unlocks new restaurants to work in, and an astounding amount of furniture to decorate our own restaurant. On top of all this, there are a ton of different dishes to prepare, including a lot of sides which grant tips and increase the customers patience, and a sort of “story” mode (for lack of a better term).
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This slows down the pace of the game a bit, but it works surprisingly well all the same.Īt the same time, some of the more annoying dishes (damn kebab skewers) and tasks of the first game have been streamlined, and they are now both funnier and more realistic. Now almost every preparation is nested in multiple pages, each resembling a separate step of the preparation.įor example, to prepare a pizza we could need:Įven if we already knew the keys for all the ingredients, we are still forced to change page, sort of to simulate a sequence in the preparations. In the first game, we had something like the lasagna, which required strictly ordered sequences of PSCR ( pasta, sauce, cheese, pa rmesan). And it feels amazing.Īnother big change is that now most dishes require a certain order of preparation. You enter in a zen state, and start hitting keys by muscular memory and reflexes only. You don’t get many customers, and you can afford mistyping some ingredients, or missing some orders.īut as the difficulty level increases, you get more and more customers simultaneously, and with much less patience waiting for you to prepare their food.Įventually, the game is so fast that you can’t really think of what you’re doing anymore. T is tomato, C is cheese).Īt first is kinda relaxed. Customers come in and order something, and you prepare it by hitting keys on the keyboard (each key is an ingredient, e.g. But just play it for five minutes and you’re hooked forever.įor those who don’t know what the hell I’m talking about, Cook, Serve, Delicious! is an arcade/hardcore restaurant simulator. Neither the title, nor the visuals, nor even the premise, were really that enticing. That game wasn’t really something you’d buy just by stumbling upon it on Steam. If I recall correctly, I obtained a Steam key of Cook, Serve, Delicious! directly from its developer, David Galindo, during a giveaway on NeoGAF, and it was an astounding surprise. I’m sure people who know me have been pestered by my enthusiasm and excitement for hardcore typing games such as The Typing of The Dead: Overkill and, especially, Cook, Serve, Delicious!, one of my favourite games of all times.